﻿using System;
using UnityEngine;

// Token: 0x02000098 RID: 152
[ExecuteInEditMode]
public class MirrorCamera : MonoBehaviour
{
	// Token: 0x060004FD RID: 1277 RVA: 0x0001D088 File Offset: 0x0001B288
	private void OnPreRender()
	{
		GL.invertCulling = true;
	}

	// Token: 0x060004FE RID: 1278 RVA: 0x0001D090 File Offset: 0x0001B290
	private void OnPostRender()
	{
		GL.invertCulling = false;
	}
}
